96 / 72).ģ) Choose the Artboard tool, and then in the toolbar's Presets box, choose Fit to Artwork Bounds.ĥ) Reopen the SVG in Illustrator and you'll find it's probably messed up the artboard position in relation to the objects.Ħ) Do Ctrl/Cmd+A again to select all objects, then manually drag / snap the whole selection onto the artboard so its in the correct position. Your whole drawing will be scaled up by 1.333x (i.e. For example, if the W box said "490.025 px" make is show "490.025*1.333 px", and then press Enter. The end user DTP application correctly uses these (wrong) parameters, and so displays the SVG too small on your screen.ġ) In Illustrator, select every object in the drawing (Ctrl/Cmd+A).Ģ) In the W (width) box on the toolbar, between the digits and the unit, add the text *1.333. This means Illustrator incorrectly sets the Height, Width and ViewBox attributes in the SVG code assuming you only need 72 pixels per inch, when you really need 96. The problem is caused by Illustrator's archaic adherence to a 72 dpi standard, when everything nowadays is 96 dpi. For example, 10 pt text in my Illustrator file becomes correctly tagged as 10pt in the exported SVG code, but when the SVG is imported into another application, those 10pt text objects are clearly much smaller than the surrounding (true) 10 point text in the application's editor window. ![]() I save as SVG, import the SVG to an advanced DTP tool, and they're all too small.
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